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Channel: ETF2L – Latest activity in “HL S10 Map Test Cup: Maps”
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Reply by popcorp

Quoted from foungi s11 map test cup: - pl frontier - Possible but only with major changes, although last point is really bad and hard to redesign. - pl thundermountain - 3 stages, no - a/d mountainlab...

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Reply by b0nes

cp_alloy is almost impossible to cap last, it should not be used.

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Reply by GanonjrDaix

How about Alloy ? My opinion on alloy is that this is a cancer map, on a, the regroup position for offensers is too close to the point / regroup defenders' position. On b, no clue what i could say, and...

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Reply by Fuxx

alloy is a clusterfuck of a map and that's not even because of it being completely new to me. It has flaws that goes beyond a simple rework. Borneo's third point is absolutely disgraceful idk coalplant...

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Reply by Bloodis

Quoted from Fuxx idk coalplant but where's ashville? Was already tested last time http://etf2l.org/2015/10/10/annnouncing-the-highlander-experimental-cup-7/ The point of trying out Coalplant now was to...

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Reply by DarkFenix

I'd rather play keikoku instead of alloy. Loved it at the time

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Reply by kKaltUu

keikoku is a really difficult map. big sight lines and last is hard to figure out how to balance.

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Reply by Goreston

I've just filled out the questionnaire for the cup, and I think it could use a little work. There's no general feedback box, and I was forced to give an opinion on a map that I didn't get to play....

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Reply by schabdaniel

Quoted from Goreston I've just filled out the questionnaire for the cup, and I think it could use a little work. There's no general feedback box, and I was forced to give an opinion on a map that I...

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Reply by Goreston

Quoted from Steve! [...] I'll keep in mind the possibility of mixing up maps, it's definitely doable with the current infrastructure (and quite easily, too). As for the general feedback, that's what...

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Reply by BOON_

Personally I feel there should be an extra bridge on the left side of spawn on c to open up the pushing routes as well as having some areas opened on c. C is only really cappable if you managed to...

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Reply by Raganos

Alloy: Defending means sitting between a and b waiting for blu to make a move, attacking means to stack onto a point and force a usual push/retake exchange. The flank can annoy a bit by contesting the...

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Reply by Sprayer40

Make alloy gravelpit style. At least one of the forward points will have a purpose, and defenders can put a solid defence somewhere.

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Reply by Jwso

Quoted from Spreijer Make alloy gravelpit style. At least one of the forward points will have a purpose, and defenders can put a solid defence somewhere. This, or there should be more of an advantage...

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Reply by Scrambled Ammo

For alloy I'd like to see C having a faster cap rate, but a further distance from spawn to A and B, with a forward spawn for capping A and B I think.

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