Reply by popcorp
Quoted from foungi s11 map test cup: - pl frontier - Possible but only with major changes, although last point is really bad and hard to redesign. - pl thundermountain - 3 stages, no - a/d mountainlab...
View ArticleReply by GanonjrDaix
How about Alloy ? My opinion on alloy is that this is a cancer map, on a, the regroup position for offensers is too close to the point / regroup defenders' position. On b, no clue what i could say, and...
View ArticleReply by Fuxx
alloy is a clusterfuck of a map and that's not even because of it being completely new to me. It has flaws that goes beyond a simple rework. Borneo's third point is absolutely disgraceful idk coalplant...
View ArticleReply by Bloodis
Quoted from Fuxx idk coalplant but where's ashville? Was already tested last time http://etf2l.org/2015/10/10/annnouncing-the-highlander-experimental-cup-7/ The point of trying out Coalplant now was to...
View ArticleReply by kKaltUu
keikoku is a really difficult map. big sight lines and last is hard to figure out how to balance.
View ArticleReply by Goreston
I've just filled out the questionnaire for the cup, and I think it could use a little work. There's no general feedback box, and I was forced to give an opinion on a map that I didn't get to play....
View ArticleReply by schabdaniel
Quoted from Goreston I've just filled out the questionnaire for the cup, and I think it could use a little work. There's no general feedback box, and I was forced to give an opinion on a map that I...
View ArticleReply by Goreston
Quoted from Steve! [...] I'll keep in mind the possibility of mixing up maps, it's definitely doable with the current infrastructure (and quite easily, too). As for the general feedback, that's what...
View ArticleReply by BOON_
Personally I feel there should be an extra bridge on the left side of spawn on c to open up the pushing routes as well as having some areas opened on c. C is only really cappable if you managed to...
View ArticleReply by Raganos
Alloy: Defending means sitting between a and b waiting for blu to make a move, attacking means to stack onto a point and force a usual push/retake exchange. The flank can annoy a bit by contesting the...
View ArticleReply by Sprayer40
Make alloy gravelpit style. At least one of the forward points will have a purpose, and defenders can put a solid defence somewhere.
View ArticleReply by Jwso
Quoted from Spreijer Make alloy gravelpit style. At least one of the forward points will have a purpose, and defenders can put a solid defence somewhere. This, or there should be more of an advantage...
View ArticleReply by Scrambled Ammo
For alloy I'd like to see C having a faster cap rate, but a further distance from spawn to A and B, with a forward spawn for capping A and B I think.
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