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Reply by yrr

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Quoted from Scrambled
[...] I'm guessing the thought behind it is as follows: Gravelpit is an ok map, but one of the points is a throwaway point. Alloy is sort of like gravelpit, but neither point is a throwaway and you can rotate between A and B with relative ease. I think last is a bit of a mess though tbh
thats a pretty fair assessment i thought about designing another, similar map, but intended for/tested with HL from the start, but some UGC people talked me out of it

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